Two titles live on iOS and Android

Instant-play games that load in a second and play with one thumb.

Photon Technology International LLC is an independent HTML5 game studio. We build the smallest, fastest arcade games we can ship — no accounts, no energy timers, no tutorial you have to sit through.

  • 0.6 MBSmallest web build
  • 100+Levels in Ballvolt
  • ZeroAccounts required
Ballvolt gameplay on an iPhone: a cannon firing at falling numbered blocks
Tap Traffic gameplay on an iPhone: a car timing a run through traffic
2
Games shipped and live
4
Platforms: iPhone, iPad, Mac, Android
6.1 MB
Smallest shipping build
Zero
Accounts or logins required
Our games

Small downloads. Deep loops.

Both titles are free, offline-capable and playable one-handed within seconds of opening.

Ballvolt app icon

Ballvolt

Aim, shoot and smash numbers

Load the cannon, blast the falling number blocks before they crush you, and gear up the perfect loadout. Over 100 levels with boss fights, power-balls with special abilities, and a loadout system of weapons, abilities, ultimates and drones.

  • Action
  • 100+ levels
  • Boss fights
  • Offline play
  • 15.3 MB
  • Rated 4+

Game details

Ballvolt gameplay: a cannon firing at falling numbered blocks
Ballvolt loadout screen
Tap Traffic app icon

Tap Traffic

Road rush, one thumb

Hold to drive, release to stop, and time your run through the traffic. Dodge cars, beat the train, collect coins and unlock new rides across busy intersections, highways and railroad crossings.

  • Arcade
  • 12+ vehicles
  • Daily missions
  • No account
  • 6.1 MB
  • Rated 4+

Game details

Tap Traffic gameplay: a car waiting at a busy intersection
Tap Traffic vehicle garage
How we build

Four rules we do not break.

Instant to first input

A player should be doing something fun before they have decided whether to keep playing. No splash screens to sit through.

No walls

No account, no login, no email capture, no energy timer. Nothing between opening the game and playing it.

One thumb, any hand

Every core interaction works with a single touch point. It is a design constraint, not an accessibility afterthought.

Tiny builds

We treat megabytes as a budget. Small builds install on bad connections, load fast and port cleanly to the web.

Instant play

Built for platforms where the game has five seconds to prove itself.

Our design constraints happen to be exactly the constraints of embedded instant-play platforms. Small bundles, touch-first controls, no sign-in and no external links were already how we shipped.

Shipping build size 6.1 & 15.3 MB
Touch-first input Single touch point
Account required None
Playable offline Yes
Content rating 4+ / Everyone
Work with us

Publishers, platforms and UA partners welcome.

We are open to distribution deals, platform launches, featuring opportunities and work-for-hire on tight, instant-play concepts.